Zombie Dice 3 School Bus
Suggested Number of Players: 2 to 4
Price: $10.99
Type of game: Expansion, press your luck, dice
Just like Zombie Dice 2, this is another expansion pack, but
this time it comes with one over-sized yellow 12 sided die representing a school bus,
and several brain and shotgun blast counters to keep track of what is happening
while on the school bus. You can play this
expansion with just the original Zombie Dice, or you can also add in Zombie
Dice 2.
With 12 sides, this die has many different effects that can
happen. Some familiar ones are there are
two regular brain sides, one single shotgun blast, and a double shotgun blast
side and a double brains side like the “Hunk”.
There is one triple brain side, a single brain plus shotgun side, and a
double brain plus shotgun side for a combination of points and damage. Then there is the Yield sign, which lets you
convert all shotgun blasts to feet. A
Stop sign forces you to end your turn collecting any brains you had…unless you
rolled three shotguns that turn, then you’re out like normal. A Dead End sign turns all feet into
brains. Lastly, a set of tire tracks
runs you over, making you lose one brain point and you can’t roll the school
bus die anymore for this round.
To use this D12, you simply set it aside for the first roll on
your turn. After your first roll, you
can decide to “ride the bus”, and then you draw two dice from the pool (or use
feet if you have those) and take the D12.
Roll all three dice together and tally up your results. If you don’t get the Stop sign or the tire
tracks, you can continue rolling the D12 until you want to stop for your turn
or you can stop at the end of a roll.
The school bus die is an interesting addition that adds lots
of new options that can pop up. However,
it drastically speeds up an already quick game.
Its not uncommon to score up to nine or ten brain points using the
school bus in a single turn. Also, with
the Stop sign that forces you to end your turn, it takes away from the press
your luck aspect. Overall, its silly not to roll the school bus die with how
many chances there are for brains or beneficial changes.
I would not recommend using this with Zombie Dice 2, as it
takes the challenge of the fast “Hottie” and the double shotgun “Hunk” away with the
Yield sign and Dead End sign. The
“Santa” die just makes it even easier as well.
Also, the D12 is pretty big and chunky, so you need to give it a good
roll. Its pretty easy to just drop the
die and get a result without it moving much at all.
Just like with Zombie Dice 2, I would only recommend picking
this up if you are an extremely hardcore Zombie Dice fan.
TL;DR: An expensive
expansion for only one die, which speeds up an already quick game and adds more
rules to a game so easy to understand.
Only for the hardcore Zombie Dice fans.
Pros:
+ Adds a new decision
to every turn
Cons:
- Makes the game too
fast
- Makes the game too
easy
- Negates Zombie Dice
2 expansion
- Expensive for what it is


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